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Releases:

 
 
 
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LUMO
All FOrmats

A modern interpretation of the classic Isometric Arcade Adventures, so fondly remembered from the 8bit era. Lumo can be enjoyed by anyone looking for an absorbing, challenging and rewarding adventure. But for those who lived through the golden age of videogames – the 80s and early 90s – or know about the games and culture from that time, layer upon layer of nods, winks and touches to those times help build upon an experience that’s as heart-warming as it is exciting! 

 

Coming soon:


CECCONOID & EUGATRON
AUTUMN 2019

An 8-bit inspired, flick-screen, twin-stick-shooter, set in an alternate dimension where the pixels are still chunky, and the bad guys are black and white. Except for their red dangly bits…

Also includes a full, bonus arcade game: Eugatron! 60 levels of Robotron-style, arena-based shooting, direct from the 80s and remixed for modern thumbs.

For more information about the game, media and Q&A, see the: PRESS KIT

 

Work in progress:


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MAENHîR
coming soon

Top down, Zelda-like RPG, set in medieval Britain. Follow the Devlogs on You Tube or Itch.

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neutrino
coming maybe

My take on the 16bit Schmups...

 
 

Merchandise

A full range of merchandise, including t-shirts, stickers & phone covers, is available at: Red Bubble

 

 

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About

 
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Triple Eh? Ltd (AAA, geddit?) was formed in 2013 and is home to games developed by Gareth Noyce, an industry old-bloke with more than a decade of experience shipping first-party, AAA titles, for console and handhelds. 

Starting in 2003 at Climax Studios, he was later a co-founder of Xen Services and then Ruffian Games.

Credits include: Sudeki [Xbox], W.I.T.C.H [GBA], Black Hawk Down [Xbox], Crackdown [360], Space Giraffe[360], Too human [360], Project Gotham Racing 3 [360], Fable 2 [360], Crackdown 2 [360], Kinect Star Wars [360], Kinect Play Fit [360], Kinect Training [360], TxK [PS4], Polybius [PSVR].

His first independent title, Lumo, was released in 2016 to critical acclaim. 

Gareth has been lecturing at TAMK University [Tampere, Finland], covering Unity, C# Programming, Shader Programming, Business & Production and Game Design. He's provided bespoke Unity training days, mentored several pre & post-seed startups, and provided Production Management, Programming & Design services, on a freelance basis, to established studios in the UK and Finland. 

If you have a problem, if no one else can help, and if you can find him... No. Wait. Wrong website.